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Controlling Transmission Range from within the Simulation

While simulating scenarios with the ONE simulator, one typically defines one or more network interfaces, and add them to the nodes as required. This use case prevails in most of the scenarios. However, a drawback here is that different network interfaces are mutually incompatible — an interface of type 1 can't communicate with any interface not of type 1.

Under certain circumstances, it might be required to control the transmission range of one or more network interfaces dynamically from within the simulation. For example, in one of my works, "On emotional aspects in Mission-Oriented Opportunistic Networks", I have considered the case where users occasionally turn off their device radios based on their contemporary emotions. In particular, the following shows how to set the radio range to 0:
ModuleCommunicationBus comBus = host.getComBus();

// Store the original radio range the first time it is reset
if (this.originalRadioRange == -1) {
 this.originalRadioRange = Double.valueOf(
   (Double) comBus

// If the radio was made OFF, restore the radio
double range = (Double) comBus.getProperty(NetworkInterface.RANGE_ID);

// Some related logic here ... skipped

if (range == 0.0) {
Here, the original radio range (set in the settings file) is stored the first time the code is executed. Next, the NetworkInterface.RANGE_ID property is used to retrieve/update the current transmission range. Use this code along with your logic to change the transmission range.

Update (06 June 2014):

The above code snippet is unlikely to be written in the NetworkInterface class. One can incorporate this into his/her own routing/application module. However, this should not be written inside any constructor or any method invoked by the constructor. A suitable candidate would be the update() method with some checks.

Update (23 December 2016):

The method described above would not work for nodes that have more than one network interface.


  1. I want to create two interfaces:
    1. for cars . it has lower range , say 30m
    2. for special type of nodes which can take message from car and send it to other car or to same special node. it would have higher range say 200m.

    How can i implement it. Please help.

    1. You can create two different types of network interfaces in simulation scenario. However, they would be incompatible. Alternatively, reduce/increase the transmission range of the relevant nodes dynamically once the simulation begins as discussed above.

    2. In which .java file i have to implement it. Please explain more about implementation and how can i achieve my objective. i am confused.

  2. How can i obtain contact time at first node using ONE simulator


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